Using literature to teach students that taking risks, making mistakes, and persevering are key to success in today’s digital world

The Importance of Troubleshooting   Those of us who have ever used technology, especially those of us who rely on technology heavily in our daily lives, can recall a time (or 20 times) when the technology just didn’t work. Perhaps we knew the reason and could quickly troubleshoot the issue, perhaps we knew the issue […]

Digital Tools for Students with Dyslexia

What is Dyslexia?   Dyslexia is the most common learning disability,  affecting 10-20% of children and adults. Dyslexia is a language-based learning disability that causes difficulty with language skills, specifically reading (IDA website).  It is a disability that affects an individual throughout their life, although with interventions and supports people with dyslexia can become highly […]

Personalized and Independent Digital Tools for the Kindergarten Classroom

Technology in Kindergarten Kindergarten is a time of tremendous transition and growth. It is many children’s first formal educational experience and the Kindergarten year sets the foundation and tone for a student’s educational experience.  Students this age are creative and are striving for independence. The are learning to take initiative and collaborate with their peers […]

How can teaching students about loops help them understand automation and use this understanding to solve problems more efficiently?

Computational Thinking and Automation   ISTE Standard for Students #5 is “Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.” There are four indicators listed under this standard and the last indicator reads: Students understand how automation works […]

Using Code to Teach the Design Process

Innovative Designers ISTE Standard for Students #4 is “Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.” There are four indicators listed under this standard and the first indicator reads: Students know and use a deliberate design process for generating […]